Procedural art, authored in the browser.

A modifier stack and node system for building sculptural, generative work — with physically based materials, framed cameras, and offline path-traced renders on GPU.

Projects

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Create one, or open the demo scene above.

Non-destructive stacks

Subdivision, displacement, Voronoi fracture, booleans and bevels layered like Blender's modifiers — reorderable, toggleable, never baked.

Preview and render fidelity

Every quality-sensitive parameter carries two values, so the viewport stays responsive while the render resolves at full detail.

Collaborative by default

The scene is a CRDT. Open the same project on a laptop, a phone viewer and a headset, and every edit lands everywhere at once.

Cycles-accurate textures

Procedural noise is Blender's own algorithm, so what displaces the mesh in the browser is exactly what Cycles renders offline.